green wood x4 timber x2 + aged wood x4 + sandpaper lumber x2 + wyrdwood x6 + sandpaper wyrdwood plank x2 + ironwood x8 + sandpaper ironwood plank
stone x4 stone block x4 + sandpaper stone brick x2 + lodestone x6 + sandpaper lodestone brick x8 + lodestone x2 + loamy lodestone + sandpaper obsidian voidstone
rawhide x4 coarse leather x4 + tannin rugged leather x2 + thick hide x6 + tannin layered leather x2 + iron hide x8 + tannin infused leather
fibres x4 linen x4 + crossweave sateen x2 + silk thread x6 + crossweave silk x2 + wirefiber x8 + crossweave infused silk
silver ore x4 silver ingot x2 + gold ore x5 flux gold ingot x2 + platinum ore x6 + flux platinum ingot
iron ore x4 iron ingot x3 + charcoal x2 + flux steel ingot x2 + starmetal ore x6 + charcoal x2 and flux starmetal ingot x2 + orichalcum ore x8 + charcoal x2 and flux orichalcum ingot
any wood x2 charcoal
• you can hover and click on crafted mats and it will calculate the needed raw mats (numbers in red)
• it also calculates lower tier crafted mats (number in green) in case you already have them
• doesn't calculate the refining mats, you should be carrying plenty of those anyway
• clicking higher tier recipe resets lower tiers you've clicked and recalculates (might change that logic)
• dark mode in top left corner
• I'm open to usability suggestions
how T3/T4/T5 refining materials effect extra items crafted:
T3 recipes (circled in green): T3 → normal; T4 → +50% extra; T5 → +75% extra
T4 recipes (circled in blue): T3 → -5% less; T4 → normal; T5 → +25% extra
T5 recipes (circled in purple): T3 → -10% less; T4 → -5% less; T5 → normal